Learn more about the making of beautiful “Naturalistic effects’ work on Disney’s The Jungle Book by MPC. In computer graphics, FX artists simulate physical phenomena such as fire and water, as well interactive elements such as debris, dust and atmospheric effects. Making of Jungle Book Making of Jungle Book Making of Jungle Book Making of…Read details
The second episode of our production based series of tutorials showing how we represent glass facades in our images. These episodes are based on real commissions produced at Studio Vyonyx for the Gobotree Learning Station.
Create detailed, immersive landscape designs even under tight deadlines with Call of Duty: Black Ops III concept artist Sebastian Gromann’s production-proven tips for speeding up your environment workflow. I love creating environment scenes. The most exciting thing about landscapes is their potential to create immersion: something critical not only for the audience, but for the…Read details
New York Fashion Week | 2016 by Miran Kevic Client: NBC UNIVERSAL | E! Art direction: Miran Kevic & Alberto Scirocco Lead designer: Miran Kevic Lead VFX/3d artist: Miran Kevic Final comp: Miran Kevic Modeling: Darijan K Creative director/Direction: Alberto Scirocco / Leftchannel Idea/Concept: Leftchannel Film, Edit:Leftchannel Comp: Leftchannel 3d modeling Here are some 3d…Read details
Congratulation to Unit Image – 3D Animation Films & Visual Effects for Outstanding Compositing in a Photoreal Commercial VES Awards Nominees! MAKING OF: New Canal+ commercial by Unit Image – 3D Animation Films & Visual Effects ” Same as great cooking, great TV requires the best ingredients” More VFX here: https://goo.gl/Dsoelg Directed by Antoine…Read details
GPU rendering has always been a major area of focus as we continue to improve V-Ray and the upcoming version 3.5 for 3ds Max (other platforms to follow) is no exception. This blog post will outline some of the major areas that GPU rendering has changed since version 3.4 A short done by Dabarti that uses many…Read details
In this tutorial Luc Bégin shows how he used the V-RayFastSSS2 in his personal project “A Portrait of Daniel Craig” He goes through the skin shading settings of the specular, diffuse and sub-surface scattering layers, explains how he used the V-Ray Blend Material and why he needed only a diffuse map to create this stunningly…Read details
Hrvoje Čop from Studio Niskota makes outstanding presentation about arch-viz business during CG2 Code for Art Conference. Hrvoje Čop takes you behind the scenes of arch-viz business daily struggles. Topics cover workflow philosophy, learning, tools, minimizing workload on repetitive tasks, adaptation to clients’ needs, building the widest set of skills and, last but not least –…Read details